https://bugs.winehq.org/show_bug.cgi?id=37481 Anastasius Focht <focht(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- URL| |http://store.steampowered.c | |om/app/251730/ CC| |focht(a)gmx.net Summary|Steam Legend of Grimrock 2: |Legend of Grimrock 2 |Game crashes quite often |(Steam): Game crashes quite |when trying to save |often when trying to save --- Comment #1 from Anastasius Focht <focht(a)gmx.net> --- Hello Uwe, the backtrace shows you have several native overrides set. You need to state *all* deviations from 'pure' Wine (winetricks recipes or "manual" tweaks) otherwise it's a waste of time to investigate bugs. First, the game suffers from: --- snip --- $ wine ./grimrock2.exe err:module:import_dll Library X3DAudio1_7.dll (which is needed by L"C:\\Program Files\\Legend of Grimrock 2\\grimrock2.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Legend of Grimrock 2\\grimrock2.exe" failed, status c0000135 --- snip --- This is bug 36844 -> 'X3DAudio1_7.dll' ('winetricks -q xact') Another one: --- snip --- $ WINEDEBUG=+msgbox wine ./grimrock2.exe ... err:ole:CoGetClassObject no class object {5a508685-a254-4fba-9b82-9a24b00306af} could be created for context 0x1 err:ole:CoGetClassObject class {5a508685-a254-4fba-9b82-9a24b00306af} not registered err:ole:CoGetClassObject no class object {5a508685-a254-4fba-9b82-9a24b00306af} could be created for context 0x1 trace:msgbox:MSGBOX_OnInit L"The following error occurred while starting up the game:\nXAudio2 error in XAudio2Create\n\nPlease check that your computer meets the minimum system requirements and that your graphics card and sound card drivers are up to date." ... --- snip --- This is bug 26808 -> 'XAudio2_7.dll ' -> XAudio2 '{5a508685-a254-4fba-9b82-9a24b00306af}' Can be worked around by using 'winetricks -q --force xact_jun2010' After fixing that, there is a crash on startup: --- snip --- ... fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dcompiler:make_assignment Check for casts in the lhs. err:d3dcompiler:compile_shader HLSL shader parsing failed. fixme:win:EnumDisplayDevicesW ((null),0,0x33f1b0,0x00000000), stub! Auto-detected resolution: 1152 x 864 wine: Unhandled page fault on read access to 0x7c6a7752 at address 0x7c6a7752 (thread 0038), starting debugger... --- snip --- This can be worked around using 'winetricks -q d3dcompiler_43' Besides that no further overrides are needed. 'savegame' functionality works fine here. $ wine --version wine-1.7.30 Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.