24 Sep
2022
24 Sep
'22
9:11 p.m.
https://bugs.winehq.org/show_bug.cgi?id=53629 --- Comment #1 from Rafał Mużyło <galtgendo(a)o2.pl> --- On further examination it seems the need for native d3dx9_31 is due to vkd3d-shader being utter crap at parsing the shaders (pretty basic vs_3_0/ps_3_0 stuff). Upon failure to parse a NULL is returned (well, most likely one of shader's return parameters is set to NULL) and the game is unable to deal with that. I wonder if some of resources not being released are like that due to being bound to shaders and those in d3d9_device_Reset should be left alone. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.