https://bugs.winehq.org/show_bug.cgi?id=53752 Stefan Dösinger <stefan(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan(a)codeweavers.com --- Comment #1 from Stefan Dösinger <stefan(a)codeweavers.com> --- This game has known issues with buffers addresses returned by d3d. See e.g. 29878 for a past issue. In the past, it expected buffer::lock to return a constant address, at least for managed buffers. It is quite likely that it has the same flawed assumption for dynamic buffers. Either there is some reason why the game's DISCARDs are ignored, or driver workarounds in windows drivers, or the game is just broken on Windows too. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.