18 Nov
2008
18 Nov
'08
10:42 a.m.
http://bugs.winehq.org/show_bug.cgi?id=16098 --- Comment #3 from H. Verbeet <hverbeet(a)gmail.com> 2008-11-18 04:42:50 --- You can't really use more than 4 vertex and 16 fragment samplers in d3d9 anyway. We can potentially fix this if we use also GLSL for fixed function fragment processing, but it's really not much of an issue. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.