24 Jul
2010
24 Jul
'10
12:32 p.m.
http://bugs.winehq.org/show_bug.cgi?id=19832 --- Comment #9 from Loïc Hoguin <essen(a)dev-extend.eu> 2010-07-24 07:32:36 --- Note that AOTI has an option named "Motion calculation" that defaults to Hardware. When you set that option to CPU, the problem is resolved too, because AOTI itself will use a software vertex blending rendering method. AOTI never uses software in the character creation screen though but it's no big deal. The problem still occurs everywhere with Hardware without the patch though. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.