20 Mar
2015
20 Mar
'15
1:06 p.m.
https://bugs.winehq.org/show_bug.cgi?id=38256 --- Comment #3 from Matteo Bruni <matteo.mystral(a)gmail.com> --- Eh, this was pretty obvious in hindsight. I'm not setting the builtin modelview matrix anymore so gl_NormalMatrix is now "garbage". One fix is to apply the patch I just sent to wine-patches (which requires my previous 5-patches series, or manual tweaking, to avoid conflicts). Another possibility is to add a "transform_world(context, state, state_id);" line to glsl_vertex_pipe_world() and glsl_vertex_pipe_view(). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.