https://bugs.winehq.org/show_bug.cgi?id=56374 Bug ID: 56374 Summary: some textures aren't rendered correctly in Deus Ex: Invisible War Product: Wine Version: 9.3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs(a)winehq.org Reporter: wildy73(a)gmail.com Distribution: --- Since upgrading from wine-staging 9.2 to wine-staging 9.3 the menu items In Deus Ex: Invisible War aren't rendered correctly (text is missing for example) and there are many artifacts displayed during gameplay. Downgrading to 9.2 makes the game playable again. Running the game for a few seconds causes thousands of messages like these written to the console: 016c:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0, ps_sampler0 01a8:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0, ps_sampler0 Only the numbers in the "location at <X>, ps_sampler<Y>" parts vary, seemingly could be any combination between 0-3 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.