28 Apr
2015
28 Apr
'15
9:46 a.m.
https://bugs.winehq.org/show_bug.cgi?id=38274 --- Comment #6 from Sergey Isakov <isakov-sl(a)bk.ru> --- I propose to make uncompress volume_textures before send GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level, srgb ? format->glGammaInternal : format->glInternal, volume->resource.width, volume->resource.height, volume->resource.depth, 0, format->glFormat, format->glType, mem)); checkGLcall("glTexImage3D"); -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.