http://bugs.winehq.org/show_bug.cgi?id=45373 Stefan Dösinger <stefan@codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com --- Comment #15 from Stefan Dösinger <stefan@codeweavers.com> --- This bug still happens in Wine-11.0-rc2. I think the problem is our Z buffer format support enumeration. If I remove WINED3DFMT_D16_UNORM from d3d7_EnumZBufferFormats the bug goes away. I'll check in what order Windows enumerates the formats and if other properties might make the game pick a different one than it does on Windows. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.