30 May
2018
30 May
'18
10:02 p.m.
https://bugs.winehq.org/show_bug.cgi?id=43545 --- Comment #13 from Robert Olofsson <winehq(a)khelekore.org> --- On intel graphics the game becomes almost playable by setting MESA_GLSL_CACHE_DISABLE=0 before starting it. The game still crashes, but after a lot longer (30-60 minutes instead of a few minutes). The underlying problem thus seems to be memory use caused by constant shader recompilation. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.