https://bugs.winehq.org/show_bug.cgi?id=35133 Sebastian Lackner <sebastian(a)fds-team.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastian(a)fds-team.de --- Comment #12 from Sebastian Lackner <sebastian(a)fds-team.de> --- (In reply to Anastasius Focht from comment #11)
It seems the barycentric hit coordinate out parameters (U,V) are optional.
There are various DX game engine/example snippets floating around that pass NULL for these:
https://stackoverflow.com/questions/11161165/d3dxintersecttri-parts-of-my- mesh-dont-seem-to-produce-a-hit
Thanks! I've written some tests, and it seems like (at least) the last three arguments are optional. Patch + testcase was added to the staging tree: https://github.com/wine-compholio/wine-staging/blob/master/patches/d3dx9_36-... Will try to submit it during the next weeks. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.