17 Jul
2024
17 Jul
'24
5:43 p.m.
https://bugs.winehq.org/show_bug.cgi?id=56981 --- Comment #3 from Rémi Bernon <rbernon(a)codeweavers.com> --- This might require something like https://github.com/ValveSoftware/wine/commit/9ceae59cebd111f0fb06d63ad1495ea..., although I'm not sure it applies cleanly. The problem is that with esync/fsync and now the shared memory, we don't call anymore into wineserver to clear some message bits after having waited, and the queue stays signaled. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.