https://bugs.winehq.org/show_bug.cgi?id=45375 --- Comment #27 from Paul Gofman <gofmanp(a)gmail.com> --- Can you retest it with Wine 4.18 (which has some patches concerning memory usage for texture upload conversion)? I also recommend changing pulseaudio settings: disable shared memory usage. I think the easiest way to do it for testing is to kill 'pulseaudio' which is run in your user session and manually start it with 'pulseaudio --disable-shm=true'. With those patches and disabling pulseaudio shared memory I could not reproduce the problem even with texture quality set to 'High' after loading every map one after another. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.