21 Jul
2016
21 Jul
'16
2:34 p.m.
https://bugs.winehq.org/show_bug.cgi?id=40978 --- Comment #6 from Ruslan Kabatsayev <b7.10110111(a)gmail.com> --- Doesn't support for vertex shaders in fact make GL_EXT_vertex_array_bgra redundant? Maybe to unify the code it'd make more sense to do the swizzles in the shader unconditionally? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.