https://bugs.winehq.org/show_bug.cgi?id=41059 Bug ID: 41059 Summary: Necropolis requires OMSetDepthStencilState Two-sided stencil testing when using DirectX 11 Product: Wine Version: 1.9.15 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: fjfrackiewicz(a)gmail.com Distribution: --- I am running some tests on Necropolis when it's being ran in DirectX 11 mode. Obviously, the game is going to have issues with DirectX 11 at the moment but I did notice some interesting terminal output that I have not seen in some of the other DirectX 11 games I've been testing in Wine. Apart from the usual spam of these two lines: fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented. this line shows up occasionally: fixme:d3d11:d3d11_immediate_context_OMSetDepthStencilState Two-sided stencil testing not supported. fixme:d3d11:d3d11_immediate_context_OMSetDepthStencilState Two-sided stencil testing not supported. in the terminal. I am currently running the game in Wine 1.9.15-132-g0f2a776 in Windows 7 mode. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.