http://bugs.winehq.org/show_bug.cgi?id=59440 Zeb Figura <z.figura12@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |-unknown Product|Wine-staging |Wine --- Comment #1 from Zeb Figura <z.figura12@gmail.com> --- (In reply to admin from comment #0)
I looked at perf.data, and 40% of the time was spent on the function NtWaitForSingleObject, which is obviously abnormal.
It might be and it might not be. perf can be very misleading especially when you're dealing with a situation where symbols are missing. What's the actual performance characteristics of the game? How does it perform with server-side synchronization, with ntsync, and (if you tested) with esync or fsync?
I checked the locks, and one unnamed lock had an average wait time of 2.33 seconds.
Looks like you're misreading—the *total* wait time is 2.33 seconds (since the lock is taken many many times), the average wait time is only 3.88 µs.
Since I can't upload more than two attachments, the lock report for that line is as follows:
You can upload extra attachments in a following comment. Or archive them. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.