http://bugs.winehq.org/show_bug.cgi?id=16822 Patrick Rudolph <patrick1804(a)web.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |patrick1804(a)web.de --- Comment #26 from Patrick Rudolph <patrick1804(a)web.de> 2011-05-16 12:41:01 CDT --- Regarding Frontlines 1.00 (UT3 mod), mouse isn't working at all ingame I found out, that the mouse is handled like this: mouse_init(); ... while(1){ dinput:IDirectInputDevice2WImpl_SetCooperativeLevel( DISCL_FOREGROUND| DISCL_NONEXCLUSIVE ) input:SysMouseWImpl_Acquire <- queue is cleaned here ! dinput:IDirectInputDevice2WImpl_GetDeviceData <- queue is empty, return nothing dinput:LL_hook_proc calling <- mouse hook, fills the queue dinput:dinput_mouse_hook dinput:queue_event dinput:SysMouseWImpl_Unacquire } The basic problem is, that SysMouseWImpl_Acquire() clears the queue AND the mouse hook is processed after IDirectInputDevice2WImpl_GetDeviceData() every time. In dinput/device.c : HRESULT WINAPI IDirectInputDevice2WImpl_Acquire(LPDIRECTINPUTDEVICE8W iface) uncommenting this lines fixes the problem, the game is working fine //This->queue_head = This->queue_tail = This->overflow = 0; better solution would be getting the mouse hook processed AFTER SysMouseWImpl_Acquire() and BEFORE IDirectInputDevice2WImpl_GetDeviceData() is called. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.