16 Apr
2014
16 Apr
'14
3:16 p.m.
http://bugs.winehq.org/show_bug.cgi?id=35998 --- Comment #4 from Jarkko K <jarkko_korpi(a)hotmail.com> --- http://source.winehq.org/git/wine.git/blob/f820d9723b2725d0fa8cc2012ed50a686... 3592 /* Old games like StarCraft, C&C, Red Alert and others use P8 render targets. 3593 * Reading back the RGB output each lockrect (each frame as they lock the whole screen) 3594 * is slow. Further RGB->P8 conversion is not possible because palettes can have 3595 * duplicate entries. Store the color key in the unused alpha component to speed the 3596 * download up and to make conversion unneeded. */ -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.