https://bugs.winehq.org/show_bug.cgi?id=42141 Ken Thomases <ken(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |ken(a)codeweavers.com --- Comment #3 from Ken Thomases <ken(a)codeweavers.com> --- My guess is that this is an OpenGL-based (rather than Direct3D-based) game and that it's calling a function from an extension before checking if that extension is available. Since the extension isn't available, the function pointer is NULL, which would explain the crash. Just a guess, though. That said, though, a +tid,+d3d,+wgl log would help confirm. See <https://wiki.winehq.org/FAQ#get_log> for instructions on collecting a log. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.