http://bugs.winehq.org/show_bug.cgi?id=20469 knan-wine(a)anduin.net changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |knan-wine(a)anduin.net --- Comment #7 from knan-wine(a)anduin.net 2009-11-06 16:41:23 --- Adjusting only maxZ to yield -1.0, like in the else block below, seems to be just as effective. And it seems the game expects the z to be sticky, since it uses 0,-1 the first time... fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000, 1200.000000, -0.000000, -1.000000 fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000, 1200.000000, -0.000000, -0.000000 fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000, 1200.000000, -0.000000, -0.000000 fixme:d3d:transform_projection IF! Calling glOrtho with 1920.000000, 1200.000000, -0.000000, -0.000000 ... though I'm far out of my depth here. Any idea? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.