28 Dec
2016
28 Dec
'16
4:53 p.m.
https://bugs.winehq.org/show_bug.cgi?id=42090 --- Comment #3 from Andrew Eikum <aeikum(a)codeweavers.com> --- Created attachment 56621 --> https://bugs.winehq.org/attachment.cgi?id=56621 dsound: Fix rolloff factor calculation This patch should correct the rolloff factor calculation. It behaves much more like native dsound in the tests. It doesn't quite fix the game, however. The sound effects are still a little too loud, I think. The game does use the doppler effect to change pitch, and in my testing it affected the length of the played sample. Maybe that ties in here, too? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.