https://bugs.winehq.org/show_bug.cgi?id=44590 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia(a)gmail.com Status|UNCONFIRMED |NEW Summary|incorrect rendering in The |The Witness needs ATOC |Witness (ATOC?) |without multisampling Ever confirmed|0 |1 --- Comment #2 from Józef Kucia <joseph.kucia(a)gmail.com> --- Thanks for the bug report. I haven't debugged the water reflections problem, but yes, those problems might be related. I think the source of the issue is ATOC. In OpenGL ATOC can be used only with multisampling while in Direct3D ATOC can also be used without multisampling. I haven't given it much thought, but it's probably hard to fix in any reasonable way in OpenGL. An OpenGL extension might be helpful. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.