http://bugs.winehq.org/show_bug.cgi?id=20327 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger(a)gmx.at --- Comment #9 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-11-12 07:05:57 --- I am not sure if the patch in question broke Supreme Commander. The patch broke the ability to run 2D ddraw without a working libGL.so. Since supreme commander is a D3D game, it won't ever run without a GL setup, and the original report doesn't sound like the system's opengl setup is broken. Frank, your bug is probably related to 20672. I think this bug here is a different problem. It *might* still be caused by the same patch, but it would be a different problem in the same patch. Can someone who can reproduce the problem with Supreme Commander(not any other game) attach a +d3d9,+d3d_surface log? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.