https://bugs.winehq.org/show_bug.cgi?id=43935 --- Comment #26 from Stefan Dösinger <stefan(a)codeweavers.com> --- I can see the same hangs, but it is random. I got past that scene after a few tries. However, a similar hang occurs when leaving the Ausmerzer, and so far I didn't get past it; I only tried a few times though. It doesn't seem to be a crash, or at least gdb doesn't pick up any exceptions. The game continues to run and consume plenty of CPU time. It'll probably need a +relay log to find out more, or even +all,-snoop. And then finding what's causing the problem will be like finding a needle in a heystack with the 10-something threads doing work, some of it working as intended, and one piece subtly broken. It could very well be a side effect of my ReadFileScatter hack. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.