19 Oct
2008
19 Oct
'08
8:34 p.m.
http://bugs.winehq.org/show_bug.cgi?id=15644 --- Comment #23 from H. Verbeet <hverbeet(a)gmail.com> 2008-10-19 15:34:22 --- (In reply to comment #21)
I'm wondering where depth_blt_glsl_program_id is initialized properly. Is this even done at all? Henri?
It's initialized with zeroes in shader_glsl_alloc(). (the HeapAlloc() with HEAP_ZERO_MEMORY) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.