http://bugs.winehq.org/show_bug.cgi?id=24754 --- Comment #6 from Tony Wasserka <tony.wasserka(a)freenet.de> 2010-10-31 04:56:43 CDT --- Turns out that inserting
D3DLOCKED_RECT lr; IDirect3DTexture9_LockRect((LPDIRECT3DTEXTURE9) This->pTexture, 0, &lr, NULL, 0); IDirect3DTexture9_UnlockRect((LPDIRECT3DTEXTURE9) This->pTexture, 0); after the GetGlyphData call in DrawTextW() fixes this issue...
Maybe the dirty rect doesn't get updated properly or something? Try using IDirect3DTexture9_AddDirtyRect((LPDIRECT3DTEXTURE9)This->pTexture, NULL); instead of the above code... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.