http://bugs.winehq.org/show_bug.cgi?id=13122 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger(a)gmx.at --- Comment #14 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-05-21 09:48:35 --- It's possible that the framebuffer readback fails with multisampled framebuffers. Did you enable multisampling(antialiasing) in the game's settings? Can you try to disable it? Are you using fbos, or the default offscreen rendering method? I guess we're not enabling multisampling for fbos, so glBlitFramebuffer might fail. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.