5 Aug
2009
5 Aug
'09
5:26 p.m.
http://bugs.winehq.org/show_bug.cgi?id=19582 --- Comment #8 from Henri Verbeet <hverbeet(a)gmail.com> 2009-08-05 12:26:42 ---
fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId); @ arb_program_shader.c / 4338
Actually, I don't think it should even get there unless you explicitly disabled GLSL. There's no crash / backtrace in the attached log. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.