https://bugs.winehq.org/show_bug.cgi?id=37406 --- Comment #11 from Kimball <kdt3rd(a)gmail.com> --- An additional confirmation that this works around the textures getting prematurely discarded in Diablo 3. I was experiencing some lag, and thinking that it might be the GPU getting filled w/ textures not unloading when the surface unloads, I re-added the wined3d_texture_force_reload to the surface call, but only call it when the surface is the only one with a reference to the texture (surface->container->level_count <= 1). It turns out my lag was due to network latency spikes, but it seems to be safe to do the force_reload in the surface unload when there's only 1 reference to the object. Not sure if that alleviates fears about unintended consequences or if there is a better solution still. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.