19 Sep
2014
19 Sep
'14
5:23 p.m.
https://bugs.winehq.org/show_bug.cgi?id=37175 --- Comment #9 from Henri Verbeet <hverbeet(a)gmail.com> --- That's probably a separate problem then, perhaps not even D3D related. Wrt. the multisampling issue, you can't directly do scaled blits to multisampled destinations using FBO blits. We can probably work around that, but it's not entirely clear if D3D StretchRect() does allow blits like that, or if we're supposed to return an error message instead. This would need some tests first. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.