http://bugs.winehq.org/show_bug.cgi?id=17172 Tom Kaminski <ttkaminski(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |ttkaminski(a)gmail.com --- Comment #9 from Tom Kaminski <ttkaminski(a)gmail.com> 2009-03-02 10:42:00 --- I just want to add that when in windowed mode, and the back buffer is not the same size as the client area of the window, then calling: pD3dDevice->Present(NULL,NULL,NULL,NULL); will not stretch the surface to fit the contents of the client area (but it should). As a result, when in windowed mode, and you dynamically resize the window, you either get black borders, or clipping on the edges will occur. Every D3D Sample application that I tried (that comes with the DirectX SDK) exhibits this problem under wine. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.