2 Jun
2016
2 Jun
'16
6:41 p.m.
https://bugs.winehq.org/show_bug.cgi?id=40720 --- Comment #1 from Andrew Eikum <aeikum(a)codeweavers.com> --- This game uses submix voices to control volume: log.txt:155401:24630.676:003e:trace:xaudio2:XA2SUB_SetVolume 0x60a0bd28, 0.000016, 0x0 Wine doesn't really implement submix processing yet, and it's not clear to me what the best way is. Applying OpenAL effects to attached source voices? Making a new OpenAL context for each voice and passing the software rendered audio through each voice in the processing chain? Some combination depending on what effects are applied? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.