http://bugs.winehq.org/show_bug.cgi?id=33975 Mike Blumenkrantz <michael.blumenkrantz(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED --- Comment #3 from Mike Blumenkrantz <michael.blumenkrantz(a)gmail.com> --- Okay, so there's some good news: for nvidia binary users, this bug can be resolved completely by exporting __GL_SHADER_DISK_CACHE=1, and then allowing all the effects to play once. As a result, I'm closing this since it seems obvious that the issue is related to shader compilation. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.