14 Jan
2014
14 Jan
'14
10:32 a.m.
http://bugs.winehq.org/show_bug.cgi?id=29934 --- Comment #12 from Henri Verbeet <hverbeet(a)gmail.com> --- (In reply to comment #11)
I didn't look into how/when the game is using ddraw vs. OpenGL but is there any value in modifying wglSetPixelFormatWINE() so that it can reset a window's pixel format back to 0? We'd have to do that on every exit from wined3d, i.e. essentially on every context_release() call, since we can't know if the application is going to use OpenGL some time in the future. I guess it would probably work, but I suspect there would be a performance impact.
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