http://bugs.winehq.org/show_bug.cgi?id=9888 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger(a)gmx.at Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #13 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-04-07 06:03:46 --- Just a small update: I have implemented fixed function fragment processing via GL_ATI_fragment_shader, the extension on ATI r200 cards. This doesn't give pixel shader support yet, but the infrastructure is there now. Implementing pixel shaders on this card is now only a matter of coding the needed code, no design changes are needed any more. For the Nvidia couterpart it is a bit harder, because the functionality is fragmented across different extensions and they work quite differently than d3d pixel shaders. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.