15 Aug
2013
15 Aug
'13
10:50 a.m.
http://bugs.winehq.org/show_bug.cgi?id=34266 --- Comment #1 from Andrew Church <achurch+wine(a)achurch.org> 2013-08-15 05:50:55 CDT --- Created attachment 45620 --> http://bugs.winehq.org/attachment.cgi?id=45620 Generated GLSL source of bad shader For reference, this shader was responsible for most of the black squares visible in the current FFXIV:ARR benchmark. The problematic instruction is line 66: R0.z = (1.0 / R2.w) where R2 is an RGBA value read from a texture. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.