https://bugs.winehq.org/show_bug.cgi?id=28301 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |ABANDONED --- Comment #17 from Austin English <austinenglish(a)gmail.com> --- (In reply to Stefan Dösinger from comment #16)
I can't reproduce the first failure mode on Windows today(I've seen it twice yesterday).
Can you try to pinpoint the problem a bit more, by re-enabling some calls *before* the D3D1_createObjects() call? The most likely thing that might trigger the bug again is the createObjects/releaseObjects pair.
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