http://bugs.winehq.org/show_bug.cgi?id=22744 Stefan Dösinger <stefan(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #30709|0 |1 is obsolete| | --- Comment #13 from Stefan Dösinger <stefan(a)codeweavers.com> 2011-10-17 15:21:15 CDT --- Created attachment 36961 --> http://bugs.winehq.org/attachment.cgi?id=36961 ddraw: Set correct HEL and HAL color models Please give this patch a try. Disassembling the game's enumeration callback shows that the first thing it does is check if the hal descriptor's dcmColorModel field is 0 and ignores the device in that case. This way it skips the RGB emulation device and proceeds to the HAL device, which has the required D3DPTEXTURECAPS_PERSPECTIVE flag set. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.