http://bugs.winehq.org/show_bug.cgi?id=1129 GyB <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |2ac6a1bbf6eb192a906f3183771 | |9e3c947979b0e Status|REOPENED |RESOLVED Resolution| |FIXED --- Comment #42 from GyB <gyebro69(a)gmail.com> 2011-12-21 05:50:28 CST --- I can confirm that the problem is no longer present since Wine-1.3.31. According to my testing this was fixed by http://source.winehq.org/git/wine.git/commit/2ac6a1bbf6eb192a906f31837719e3c... What confused me is the attachment in comment #19: a modified Map.dat file, which places 2 trees in front of the house, so you can reproduce the problem easily, without playing the game to the point where the real issue was. Now I tried that modified Map.dat in Virtualbox (Win XP guest) and it turned out that those trees appeared incorrectly there as well. To sum up, trees appear correctly with the original Map.dat file when using Wine>=1.3.31. Marking as FIXED. Nvidia 250 / driver 290.10 X.Org X Server 1.11.2 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.