26 May
2008
26 May
'08
6:53 p.m.
http://bugs.winehq.org/show_bug.cgi?id=10580 --- Comment #20 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-05-26 13:53:53 --- Probably the shader_addline(buffer, "const vec4 LC%d = vec4(%f, %f, %f, %f)") causes a precision loss because the float value is transformed into a string. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.