29 Jul
2009
29 Jul
'09
6:30 p.m.
http://bugs.winehq.org/show_bug.cgi?id=19412 --- Comment #20 from Henri Verbeet <hverbeet(a)gmail.com> 2009-07-29 13:30:10 --- (In reply to comment #19)
From what I can tell, the patch gets rid of the workaround for that driver bug, and uses glCompressedTexSubImage2DARB()/glTexSubImage2D() to upload surface data. Yeah.
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