12 Jan
2008
12 Jan
'08
11:09 p.m.
http://bugs.winehq.org/show_bug.cgi?id=7585 --- Comment #19 from Andrew Charles Hurst <a.hurst(a)shef.ac.uk> 2008-01-12 17:09:33 --- Still happens on TNT2: setting HKCU/Software/Wine/Direct3D/RenderTargetLockMode = readtex does avoid the hang. But things will stop being drawn. Implement pbo's using GL_EXT_pixel_buffer_object anyone? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.