http://bugs.winehq.org/show_bug.cgi?id=29350 Bug #: 29350 Summary: Ground Control II: opaque water Product: Wine Version: 1.3.34 Platform: x86 URL: http://www.fileplanet.com/141034/140000/fileinfo/Groun d-Control-2:-Operation-Exodus-Demo OS/Version: Linux Status: NEW Keywords: download, regression Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: gyebro69(a)gmail.com CC: matteo.mystral(a)gmail.com Classification: Unclassified Regression SHA1: 68e0cd430f2e57e55278acd2422127330628eb6d Created attachment 37973 --> http://bugs.winehq.org/attachment.cgi?id=37973 terminal output Water doesn't appear correctly in the game: as if it was covered by mist (almost completely opaque). Normally, water should be crystal clear, reflecting the surrounded terrain, sky etc. The problem can be observed during the cutscenes as well. I see something similar in Guild Wars as well in the appeareance of water (caused by the same commit). The result of the regression test: 68e0cd430f2e57e55278acd2422127330628eb6d is the first bad commit commit 68e0cd430f2e57e55278acd2422127330628eb6d Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Dec 12 20:25:17 2011 +0100 wined3d: Ignore invalid texture transform flags. :040000 040000 7c106cd0ea2b946d7ea8ff13b34f1c569fffcd80 a724d58aa4e05bb05f3b21404e55f3b78f9ea3c9 M dlls The reverted patch fixed the problem (wine-1.3.34-295-g4918d91). Steps to reproduce the problem with the demo: 1. Install the demo as usual. Install corefonts via winetricks. Launch the demo. 2. Choose Single Player > Campaigns then select the tutorial mission. Your starting position is surrounded by water so you can easily observe the problem. Fedora 16 x86 Nvidia 250 / driver 290.10 X.Org X Server 1.11.2 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.