https://bugs.winehq.org/show_bug.cgi?id=8051 winetest(a)luukku.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest(a)luukku.com --- Comment #144 from winetest(a)luukku.com --- This could be related. http://cgit.freedesktop.org/mesa/mesa/commit/?id=1a893ac8869a0be08582f3b224d... Only textures and surfaces increment vidmem and may return ERR_OUTOFVIDEOMEMORY. Vertexbuffers and indexbuffers creation always succeedes, even when out of video memory. Fixes "Vampire: The Masquerade - Bloodlines" allocating resources until crash. Fixes "Age of Conan" allocating resources until crash. Fixes failing WINE test device.c test_vidmem_accounting(). I started hacking around dlls/wined3d/resource.c and changed return codes and commented out some lines. I got rid of the out of memory error, but still the game/wine returned to some function error invalid call. The console output is quiet, without some debug flags don't know where that comes from. wine 2.0-git and wine-staging 2.0. Still an issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.