http://bugs.winehq.org/show_bug.cgi?id=24548 --- Comment #7 from Wylda <wylda(a)volny.cz> 2010-09-28 08:26:19 CDT --- You were right, it seems to me, that it comes from older times. 1. I did a regression test between 1.1.29 and 1.1.30: commit a5214c306fd82982ed10fd8221ac00230186c9a6 Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Sep 16 08:37:15 2009 +0200 wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture. 2. There was another bug report suffering from this commit, see bug 23201. 3. Revert of this patch after git checkout makes that problem go away. Tested under changed X resolution to 800x600 (not a windowed mode). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.