https://bugs.winehq.org/show_bug.cgi?id=52212 --- Comment #13 from Linards <linards.liepins(a)gmail.com> --- (In reply to Gijs Vermeulen from comment #12)
You still haven't responded to most of the points I brought up before, please don't just blindly reopen bugs.
I see. I understand that checking if this applies to stable wine is crucial, but I simply have no environment to do it, especially if that must be identical to current setup. All I can do is to debug the thing by myself. For instance, I tried to run game with WINEDEBUG to see what DlLs are loaded and I got the following list ( afer last line nothing happens .. but process is living becuaSE I SEE IT IN sYSTEM MONITYOR AND sTEAM IS ALSO SHOWING IT IS rUNNING ). Last lines are: ... 0660:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\uxtheme.dll" at 000000026C230000: builtin 0660:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\vulkan-1.dll" at 00000003AA5B0000: builtin 0660:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winevulkan.dll" at 00000002D4AD0000: builtin 0660:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\jsproxy.dll" at 00000002EB680000: builtin 0660:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winhttp.dll" at 00000001EFE00000: builtin 0660:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\mpr.dll" at 0000000250CD0000: builtin 0660:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wininet.dll" at 0000000345640000: builtin 0660:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\compstui.dll" at 0000000313390000: builtin 0660:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winspool.drv" at 0000000223D50000: builtin 0660:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wsock32.dll" at 00000002C85A0000: builtin 0660:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\xinput1_3.dll" at 00000002E99A0000: builtin 0660:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winex11.drv" at 0000000251D80000: builtin 0660:err:virtual:virtual_setup_exception stack overflow 1808 bytes addr 0x170045e6a stack 0x208f0 (0x20000-0x21000-0x820000) I also got the log with +xyz and ++relay, but it is 123 MB large. I did basic grep and found line(s) like these: 0630:Call KERNEL32.OutputDebugStringA(1429ecfc8 "Set low fragmentation heap failed") ret=14cdf54ee -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.