http://bugs.winehq.org/show_bug.cgi?id=13277 --- Comment #6 from Jens Albretsen <jens(a)albretsen.dk> 2008-05-17 15:49:20 --- I've investigated the problem, I ran the game using my patch and then Louis's patch recording the result into two log files, then I diffed the files. You know what, the game can run without d3d but not with, when it detect d3d it crashes and when it's not able to find a DirectD3D HAL the game works, it reverts to software rendering. Resolutions: 1. Find real issue in D3D7 2. Use Louis's patch for 1.0, and reapply My patch after 1.0, will make games that started working not detect D3D. 3. Make a override so it's possible to disable D3D for specific games, possibly hardcoded. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.