http://bugs.winehq.org/show_bug.cgi?id=21238 --- Comment #7 from Stefan Dösinger <stefan(a)codeweavers.com> 2012-02-02 09:14:07 CST --- Additional testing shows that the current behavior is correct for ddraw, all surface types are 8 byte aligned. However, the game creates the surfaces causing the issue with a manually specified lpSurface and lPitch member: trace:file:wine_nt_to_unix_file_name L"\\??\\C:\\Programme (x86)\\Stranded II\\mods\\Stranded II\\sys\\gfx\\title.bmp" ... trace:ddraw:CreateSurface (0x136728) Requesting surface desc : trace:ddraw:DDRAW_dump_members - DDSD_CAPS : DDSCAPS_OFFSCREENPLAIN DDSCAPS_SYSTEMMEMORY trace:ddraw:DDRAW_dump_members - DDSD_HEIGHT : 239 trace:ddraw:DDRAW_dump_members - DDSD_WIDTH : 539 trace:ddraw:DDRAW_dump_members - DDSD_PITCH : 2156 trace:ddraw:DDRAW_dump_members - DDSD_LPSURFACE : 0x830116c trace:ddraw:DDRAW_dump_members - DDSD_PIXELFORMAT : ( DDPF_ALPHAPIXELS DDPF_RGB , RGB bits: 32, R 00ff0000 G 0000ff00 B 000000ff A ff000000) Currently we don't honor the pitch set by the app. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.