http://bugs.winehq.org/show_bug.cgi?id=58812 --- Comment #8 from imaxm <memax(a)gmx.fr> --- (In reply to Rémi Bernon from comment #6)
Created attachment 79491 [details] Possible fix
It's arguably a missing feature from Wayland and EGL, especially when the EGL and GL spec explicitly allow it, but as modern platforms have apparently decided to not bother implementing front buffer rendering and not even emulate it, we need to do it ourselves. It's just the occasion to fix them both winewayland and winex11 at once now.
Does this patch help?
Hello, Your patch resolves the issue with Kheops Studio games (I tested Voyage: Inspired by Jules Verne, also known as Journey to the Moon). Thank you. For your information, there is a new “fixme” in the terminal output: 0180:fixme:d3d:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software blit. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.