http://bugs.winehq.org/show_bug.cgi?id=59256 Bug ID: 59256 Summary: srgb support with OpenGL 3.2 causing crash in open source egui application Product: Wine Version: unspecified Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: opengl Assignee: wine-bugs@list.winehq.org Reporter: bugs.winehq.org.odk14@passmail.com Distribution: --- Created attachment 80173 --> http://bugs.winehq.org/attachment.cgi?id=80173 console output I found a crash in an open source VST plugin. In trying to figure out exactly why it crashed, I ended up creating a standalone program that replicates the behavior: https://github.com/john-parton/egui-wine-test It's not as minimal as possible, but it's as minimal as I can get it with my knowledge and the tools I have at my disposal. You can cross-compile to windows from linux, and whether or not sRGB support is enabled is an environmental variable. I detailed exactly how to build it in the README, but at a high level, it uses rust and a library called egui. You build the program like this: cargo build --target x86_64-pc-windows-gnu You can then run FORCE_SRGB=0 RUST_BACKTRACE=full wine target/x86_64-pc-windows-gnu/debug/egui-wine-test.exe The program will work as expected. If you run FORCE_SRGB=1 RUST_BACKTRACE=full wine target/x86_64-pc-windows-gnu/debug/egui-wine-test.exe the program will almost immediately crash. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.